Monday, December 29, 2008

Loremaster takes a long time

... especially if you're a rerolled character.

But, it's finally done, I have the achievement and I'm so glad. I'm far too stubborn to let something like that go; I couldn't leave it with 50 quests left - I had to finish it. Along the way I finally got attuned for Onyxia, got my UBRS key, Keymaster achievement, and my Maraudon scepter. I got the achievement for 3000 quests, too.

Kalimdor is HARD. Especially hard, as mentioned, if you're a rerolled character. I had none of my Brood or Hydraxian rep to help me, none of my old quest chains completed. At least, I suppose, I knew the quests and could remember where to go for each.. but after levelling 6 or so characters through Azeroth it can become difficult to remember whether I picked up that yeti fur that starts a quest, and how many of the suicidal metal chickens I escorted through Feralas, Tanaris and the Hinterlands.

Still, I got there in the end.. and I never want to do that ever ever again!



For those of you who do, though, here are some tips.

1. This thread is extremely valuable. It will prompt and prod you to recall all of the tiny, out of the way, obscure quests that you may have missed, or ones you were never aware of. When you get down to your last 50 or so, and you're starting to scrape the bottom of the barrel, this will be a life saver.

2. Do Eastern Kingdoms first. EK is much easier than Kalimdor, and many of the EK quest chains lead to Kalimdor. If you do EK first, you're more likely to pick up extra Kalimdor quests.

3. You may need to do multiple sweeps - sometimes completing quests will open up quests elsewhere.

4. Don't forget to turn your low-level quest tracking on!

5. Use your Wowhead filters to check all available quests per zone. For example, here's Azuremyst Isle. Then for each zone you can sort by faction to see if you have missed any quests.

6. Don't forget new hubs - have you visited Mudsprocket yet? Turns out I had missed these quests (Keeva was past them when they were released) but I thought I had done them because I remember them - must have been on my hunter/mage/other druid, though. Don't trust your memory, go back and check.

7. Wowhead is your friend. Many quests don't seem to count - comments will tell you if they definitely don't. These comments can save you a lot of time, travelling and disappointment. Some dungeon quests count and some don't - for example, in Dire Maul, the Broken Trap quest doesn't count, but the Ogre Suit one does (and they are almost identical), and this is where Wowhead can really save you a lot of frustration and wasted time.

8. Also, long quest chains may count for one continent and then swap to another. The heading in your quest log will tell you what the quest should count towards. Eg a quest might start in Orgrimmar, but be listed as "Eastern Plaguelands" in your log. In this case, it will count towards EK because it is listed as EPL, not Orgrimmar.

9. The Tier 0.5 quest line is worth about 8 quests, and begins with the blue bracers appropriate to your class (eg Wildheart Bracers). The quests start in the king's room in Ironforge or Thrall's chambers in Orgrimmar, and in total you will need the bracers, gloves and belt - which are all BOE. Try searching on your auction house. A lot of travelling is involved in this line, but 8 credits is a lot when you're getting to the end of Kalimdor. Once it gets to the Stratholme part, though, it no longer counts for Kalimdor - just a heads up.

Also, remember that in patch 3.0.8 the number of quests for the Kalimdor achievement is being lowered by 30, and some adjustments will be made, so your number may change slightly (I gained 1 extra quest on the PTR).

Good luck!

Wednesday, December 24, 2008

Super quick reminder



I'm off to eat, drink, and be merry and such. Have a safe holiday, everyone! <3

(and please recycle your cards and paper, the trees will love you for it)

Sunday, December 21, 2008

Sartharion +3 down

This is a crazy, crazy fight. Add in a MT death late in the attempt and a quick pickup by a feral tank.. just nuts. Lots of learning and re-learning, tweaking strategies, and so many wipes to random bad luck.. but we got there in the end. Good job Inexorable! Well-deserved.

And congratulations to Stomp on the server's first Reins of the Twilight Drake!

Dear Greatfather Winter,

This year I have been a very good druid. I've stopped to save people in trouble (Alliance included). I farm up extra food for my friends. I never steal nodes or kills, and I let people join my group if they need a hand killing something. The other day, while I was looking for Loremaster quests in Tanaris, I let a lowbie trail around behind me looting all of my many pirate corpses for his 20 pirate hats (remember how long that quest took at the appropriate level?). That's gotta be worth a whole bunch of brownie points with you, right?

If I come across other Hordies out in the world, I always buff them and toss them a heal if they need it. I craft things for people for free, no tip. I HoT warlocks when they tap, innervate priests during chain-pulls on trash, and I heal and rez hunter pets. I always /tickle Moonkins that I meet, and I don't gank flagged lowbies. I let Alliance people fish in Orgrimmar, too.

I don't spam Wild Growth. I try really hard not to stand in fire, and I don't throw Baby Spice at bosses even though it's REALLY tempting to do it.

I think it's clear that I deserve a great big pile o' fat lewtz for being so good.

So... here goes!



- New feral skins & hair styles
- Imp Barkskin that I can cast on other people!
- a pretty dress for my collection
- more bank space
- raptor mounts
- a buff to Replenish and a revamp for Nourish
- a new fishing pole
- Tuskarr as a playable race!
- healer weapons with graphics that make you go "ooh"
- polearms
- the recipe for Fish Feast
- change to the Northern Spices system
- credit for all of the Kalimdor quests I've done

Love,
Keeva.


PS: PLEASE DO NOT BRING ME A TRAIN SET. DO NOT WANT.




Happy Holidays!

Tuesday, December 16, 2008

AMG! Best buff ever!

No, I'm not being sarcastic, this is something I have wanted for a long, long time, and I whine about it often.

From the EU forums:
- Polearms: Now trainable by Druids.

YAY!!!!!!!! My farmer outfit will finally be complete! I can use my Pitchfork with my overalls and hat!

What can I say.. I like my town sets.

(also, Lumberjack Shirts + polearms + farmer hats... WIN.)

Thursday, December 4, 2008

Brain dump on smart heals and why I hate them already

I love the quests and the scenery and the music of this expansion, but I am feeling more and more disappointed and concerned with the direction healing is taking. I feel like they are dumbing things down for people who don't have the reflexes to heal, and I can't help wondering whether things will improve or worsen.

Did they give us smart heals so we could spend more time watching the fight? I have to be honest, I'd rather have a challenging fight that I barely get to watch than have the game pick my targets for me while I watch an entertaining show.

I want to manage my healing and my targets more, not less. I want to feel as though my healing comes from skill, not because the computer chose the target with the greatest health deficit.

Remember old Decursive, that they broke because it chose the correct target to cleanse? They didn't want mods making decisions for you.

...wait a sec..



I heal because it can be stressful and challenging, and at the end of a fight you feel like you really pulled it together for your team. Everyone is important in a raid, but really, the group begins and ends with its healers. If you have great healers, you're set. I enjoy being one of those healers that people can depend on because they know I'm good at what I do.

If the game is choosing my targets, where is the challenge? If we can stand in one spot and cast a heal on ourselves/the MT/the boss and have heals splash on whoever needs a heal the most, where on earth is the challenge and the skill there? We've gone from whack-a-mole (which at least required you to watch what you were doing) to shooting fish in a barrel. With dynamite.

I just feel bitter at the moment because I feel that they are making it easy for bad healers to do okay because they don't have to think... which in turn completely cheapens the efforts of those of us who actually put in a lot of effort to be good players.

I really strive to be a good player, and when they allow people to heal without needing to think, it makes me feel very frustrated.

Blizzard keeps saying that AoE damage is there to challenge the healers - yet give us spells that remove any and all challenge. Then the next logical step is to stop us from using those ezmode heals too often. But will nerfing these smart heals (by adding a cooldown) fix the problem? I don't think so. I think people will be able to use them less, but it doesn't change the fact that they can still stand there with themselves targeted and have the game choose the right targets (provided of course the group is bunched up, which, oftentimes it is).

Leave the damage in place. Make WG and CoH bounce off the target's party (and don't give me that rubbish about the raid not wanting to take Hunter #3 because they didn't "fit" into a group for CoH). That will force more decision-making.

Druids everywhere will probably cringe when I say this, but maybe there should be a 1.5s cast time (or similar) rather than a 6 second cooldown. We have plenty of things we can do on the run, and other healers don't - perhaps part of the problem with WG is that we can do it on the move. If we had to stand still for a second, it would lower the amount we could "spam" on fights where we have to move. The other healers are losing healing uptime because they have to run, stop, and start casting again. Making it a 1.5sec cast would also mean that people can't just "draw circles on Grid" while spamming an instant cast.

I would just love to see the intelligent part of the spells ditched. Smart heals are making people into bad, lazy, unskilled healers by letting them blindly hit spells (whether on a cooldown or not) without having to think or aim or care... while the good healers out there wonder where the challenge and skill has gone.

/endrant

WG nerf: where are the crazy parses?

The CoH and WG nerf. As far as we all know, it's still coming, even though lots of people have posted on the healing forums to say that they're just not seeing the crazy numbers claimed in beta.

Last night we did a full clear of Naxx. Now, in the interests of science, I was doing everything I could to snipe heals with WG to see if I could get anywhere near the 90% that I believe was quoted in beta. I was basically healing anyone and everyone (while doing my job, obviously, I don't jeopardise my raid to experiment), and looking for any opportunity to get more heals in with WG. It's not easy to pre-cast with WG because it tends to reapply itself to the same people if everyone is at full health (which is a waste), but I was in super aggressive mode and trying anything. I don't usually play to the meters but I was doing everything I possibly could to try to push massive WG numbers.

The result?

1. Priest: 18% effective healing (17% bosses only)
2. Keeva: 17% effective healing (16% bosses only)

Here's the breakdown of my healing:

44% WG (34% bosses only)
20% LB (26% bosses only)
17% Rejuv (18% bosses only)
13% Regrowth (14% bosses only)
3% Swiftmend (4% bosses only)
1% Nourish (2% bosses only) (mostly boredom)

Only 44% of my healing over the entire night, trash included, was from Wild Growth, despite doing everything in my power to use it whenever I could, almost to the point of abuse. And on boss fights it made up only 34% of my healing, with my other HoTs doing respectable healing. Normally, when I'm not deliberately being a bad healer, WG is in 3rd or 4th place behind my other HoTs.

So why are they still going to nerf it? 30-40% healing from one spell hardly constitutes "spamming" or overuse. My WG use normally falls between 25% and 35%, unless I am going out of my way to overuse it (and it's hard work to do that!). I have to wonder what would happen if our parses suddenly showed 45% Regrowth, or 45% Nourish - is that too much from one spell?

Don't get me wrong, if a spell is OP, I don't mind them tweaking it. I enjoy casting a bunch of different spells, and to be honest, a nerf in the form of a cooldown won't affect me *too* much. It's more the principle - why nerf something when the numbers aren't being reproduced?

When the possible cooldown was announced, I didn't mind the idea so much, and I even posted to say I was satisfied with it over a nerf to throughput or an increased cost - but the reason I was so accepting was that according to the information coming from beta Naxx, WG was doing some crazy healing. I don't mind them tweaking my abilities if they really are being overused. But now - in live - where are these 90% WG parses to warrant nerfing the spell?

I wish there was more transparency, that we could see the data they are basing their decisions on. GC has said he has spoken to some a bunch of skilled raiding druids, but we still don't know where they are getting any numbers from, how large the sample size is, and a bunch of other variables like healer composition, assignments, gear.

If the nerf is inevitable, we will all adjust, certainly. I would just love to know where the actual, objective, numerical data is coming from, so that we know it's not just anecdotal evidence from a small number of raiders.

If we could just see some numerical "proof", something to substantiate these claims that WG is OP and being "spammed", then I know that a nerf would be easier to swallow. At the moment though, I'm still very curious to see something more compelling than old beta data and GC saying that "some druids told us they use it a lot."

Sunday, November 30, 2008

Handy mods: RatingBuster

Many people are aware of this mod, but if you're like me, you might not have bothered with it in the past. Once upon a time it was easy for me to pick upgrades; does it have more spellpower (without losing stats)? Upgrade! Now though, our gear is peppered with stats that we used to avoid (like crit and haste). Healing has been rolled into Spellpower, and I'm finding that a lot of gear choices aren't as clear-cut anymore. I can't just look at an item and know that it is better than what I have.

Add to that the fact that your talent choices can increase your spellpower and your regen, and a math-phobic like me turns to jelly when I try to consider any intricacies involving int, spirit, mp5. I just want to know those magic numbers at the end, I don't really want to try to wrap my brain around how they are calculated.

So I finally bothered to get RatingBuster. RatingBuster does all the complicated equations for you, taking into consideration your spec, existing gear and innate abilities, and spits out a tidy little stat summary, colour-coded for your convenience.


It will tell you whether you are gaining stats (green), losing them (red), and also tells you things like how much crit you gain from intellect on an item, how much regen you gain from spirit on an item, etc. As you can see in the above picture, every stat is an improvement on my old gloves (all of the numbers on the right are green), and it even tells me how much healing I would gain from spirit (since I was in ToL when I took this screenshot).

It will even re-calculate these numbers as you change your gear around. For example, here is a trinket with 184 spirit (on use) on it. With no gear on, it gives me about 20mp5 (for 20 seconds every 2 minutes). With all of my gear on, the mod takes into account my mana pool and my full stats, and the 184 spirit now gives me around 50mp5.


So you can see that as you change items of gear, the mod will recalculate the stats that you get from your items (and buffs). A trinket with 184 spirit might give you 48mp5 for 20 seconds, but when you pick up a new pair of pants, that same spirit now gives you 50mp5 for 20 seconds. There's still the brain-exploding task of comparing it to other trinkets (hate), but at least it can give you an idea of what 184 spirit will mean in terms of actual regen.

And look at this: it knows that spirit will give me extra healing while I'm in tree form. In caster form, it shows no healing bonus from the spirit, but in tree form, it calculates it for me:


It's really handy for times when something drops and you need to decide in a hurry whether it is good for you or not. Of course, with the consolidation of healing and damage into spellpower, you do still need to be careful about taking items that are probably more geared towards casters, but this mod will at least help you to know whether something is better than your current gear.

Thursday, November 27, 2008

Malygos down



So I was Keeva, Conqueror of Naxxramas for a day; now I'm Keeva the Magic Seeker. :)

Now to gear my character, level my fishing, do some heroics, level my hunter to farm for me, grind some reps, and work on some achievements until Ulduar!

Bragging time - Naxx 25 clear!



Server first. Naxx cleared in one night, on our second week of raiding. Flawless KT one-shot. One extremely stressful moment when I disconnected and couldn't get back on - thought I was going to be robbed of my title - but I got back online, phew.

Well done Inexorable!

~ Keeva, Conqueror of Naxxramas

Monday, November 24, 2008

Spoiled food: Northern Spices have ruined my fun

Unless I've missed something, here's how the daily cooking award system works.

Each day, the daily cooking quest in Dalaran (which, I have to say, is lots of fun and doesn't seem like a chore, unlike the old cooking dailies) will reward you with one cooking award and a small spice bag which typically holds a few spices (let's say 5, for the sake of keeping things neat). The awards are a form of currency, and can be viewed in your Currency tab.

New cooking recipes can be purchased for 3 awards, so you have the potential to learn one new recipe every 3 days. The new recipes are foods that are superior to their trained counterparts. For example, 40 stam, 80 attack power, 46 spellpower, compared to 30 stam, 60 attack power, 35 spellpower. Obviously, as a raider, I want the better food, at least for when we are attempting content that isn't on farm yet. I like to maximise my stats as much as possible, and that means using the best consumables I can get.

Here's the problem.

The recipes require Northern Spices, which can only be acquired through the daily quest and are limited by the number of cooking awards that you have. I can only "earn" 15 spices per day (on my main character) - 5 from your daily reward, and 10 if you use your daily award to buy more spices (they can be purchased in lots of 10 for one cooking award). So, basically, I can make 15 pieces of the best food per day, or around 5 stacks per week. Considering that we raid 4 nights per week, this isn't very much food. The best food will have to be rationed, and I'll have to use second-best food where possible. This REALLY goes against the grain, because I always like to use the best consumables available to me.

The biggest problem for me though is one of my biggest joys in this game is giving to others. One of my favourite things to do is to supply my tanks with food for raiding. Not because they won't do it themselves, but because I enjoy helping them out (farming as a tank is yuck, and they already pay big repair bills etc). I love to spend a few hours fishing or farming food that is then donated back to the guild to help us progress.

Under this new system, I won't be able to do that unless I buy extra spices - I'm going to go ahead and assume they'll go for astronomical (or is that gastronomical) prices, or park alts in Dalaran to do extra dailies. That may end up being what I have to do - have Keeva spend all her awards on recipes, and have the alts buy all the spices.

I feel very frustrated. Blizzard have given the cooks a bunch of new, awesome recipes, but then restricted us to making only a few per day (and that's AFTER you've bought any/all of the new recipes at a rate of one new recipe every three days).

On top of that, if you're a raider, you won't be able to afford to spare any of those spices for fun foods like critter bites or tracker snacks, because in order to buff yourself as much as possible for raiding, you won't want to spare any spices for frivolous things. Similarly, there won't be any room to sell our new foods on the auction house to earn a little money, because all of the spices will be used for raiding.

Considering all the moves Blizzard has made to prevent raiders from being "forced" to use expensive consumables, it seems a little odd that I will now have to park alts in Dalaran in order to earn extra spices to make sure I have all of the food I need... and as a raider, I can't afford to make any of the fun recipes either. Doesn't this go against all of the past changes to relieve the consumables strain on raiders?

I used to enjoy supplying food for myself, my tanks, and keeping some spare in case someone in the raid ran out. Surplus went to the AH for a tidy profit, to offset the cost of raiding. A few hours spent peacefully fishing would set me and my tanks up for the week, and earn a little extra money as well. Now all I will be able to do is make my own food and possibly a stack for the tanks per week, not one each per raid night. Even if I can eventually buy extra spices from the AH, or park 3 alts in Dalaran to "farm" spices for me, I still feel as though I can't farm food the way I used to. I can't spend the weekend farming and give away or donate stacks of food anymore, unless it's the second best food, and that's just not the same. I don't like settling for second best.

It may seem trivial, but I love using my tradeskills and farming time to help others, and this system has made me really sad.

Thursday, November 20, 2008

Level 80

At last. I would have been 80 a couple of days ago had it not been for the constant disconnects and today's lovely hail storm that took out my power for a couple of hours, grr.

NOW I CAN GO FISH! *bounces*

Tuesday, November 18, 2008

Realm first tailoring



Thank you to all of my friends and Inexorable guildies who sold or gave me cloth and dust, farmed for me, sent me greens in the mail, patiently disenchanted gear for me, and most importantly to those who put their own professions to one side to help me out.

A lot of people spent a lot of time and gold helping me achieve this and although it might seem like a trivial achievement, it really showed me how great my guild (and extended Warcraft family) is. I'll be donating cloth, enchanting mats and healing services back to the guild for a long time.

Thank you also to the (literally) hundreds of people who whispered me the second I got my achievement, I couldn't believe it. I'm sorry I couldn't reply to everyone to thank them personally.



So... anyone want to buy a couple of bags..?

Wednesday, November 12, 2008

Monday, November 10, 2008

Hoarded quests WILL give XP after WotLK release

Blizzard has confirmed that quests completed before the expansion but turned in after you upgrade WILL give experience.


--------------------------------------------------------------------------------
Q u o t e:
I'd assume I'd get XP, because the XP-or-gold determination is made at hand-in, not while performing the task.
--------------------------------------------------------------------------------

Correct.

Hooray!

NB: some people are misinterpreting this and saying that you shouldn't waste your time doing daily quests because Northrend quests give 20k xp each. That's fine; but when people mention this, they are not talking about ignoring Northrend for a couple of hours in favour of doing TBC dailies instead. They are referring to doing 25 dailies this week and keeping them in your log. Then, on Thursday, after you upgrade to WotLK, you zip around and hand them in (15-20 minutes tops) for somewhere in the vicinity of 20% of a level.

I already have a list of which dailies are the most beneficial, and a plan for where to park my toon and how to whip around to hand them in on the day.

20% of a level for around 15 minutes work is definitely worth it, in my opinion.


Edit: Here is the list I put together a while ago. You may find it helpful - there are still a few days left to get your dailies done!



DAILY QUESTS FOR XP

If you have all the Netherwing quests, my suggestion is:

- park at Netherwing ledge (or use your BT neck if you have one), hand in quests
- hearth to Shatt, port to the Isle, hand in quests
- use your scroll to get back to Shatt, hand in quests
- port to Orgrimmar or Stormwind and head to Northrend

Make sure you do the quests ahead of time (don't do dailies on release day, that is not a good use of your time as Northrend quests are worth a lot more). This should only take 15-20 minutes to zip around and hand them in, since you can port to the major quest hubs.


===============================================
IF YOU CAN DO NETHERWING
If you are able to do the Netherwing daily quests, this is the list of quests you should aim for.

Shattrath
Call to Arms: AV 12000 (EoTS is 12,300, the others are less. AV probably the easiest)
Cooking 12650 (lolwtf)
Multiphase Survey (Nagrand) 9500
Sunfury Attack Plans (Netherstorm) 9500
Maintaining the Sunwell Portal (BEM) 9500

Herb/Miner/Skinners:
Include Gaining the advantage (gathering) 12650
Exclude Maintaining the Sunwell Portal (BEM) -9500


Isle of Quel'Danas
Rediscovering your Roots 15800
Further Conversions 9500
Arm the Wards! 9500
The Battle Must Go On 9500
The Air Strikes Must Continue 9500
Know your Ley Lines 12650
Keeping the Enemy at Bay 12650
Crush the Dawnblade 12650
Don't Stop Now 12650
Atamal Armaments (SMV) 15800
Disrupt the Greengill Coast 12650
Open for Business 12650

Netherwing Ledge
Deadliest Trap 15800
Picking up the pieces 15800
Dragons are the Least of our Problems 12650
Netherwing Crystals 12650
A Slow Death 12650
Not so Friendly Skies 12650
Booterang 12650
Disrupting the Twilight Portal 12650

Herb/Miner/Skinners:
Include Nethercite Ore/Pollen/Flayer Hides 12650
Exclude Multiphase Survey (Shatt/Nagrand) -9500

===============================================
TOTAL QUESTS: 25
TOTAL XP: 306,150 (312,450 if you have a gathering profession)
===============================================

IF YOU CANNOT DO NETHERWING QUESTS
You'll be short 8 extra quests. Substitute:

Hellfire
Blast the Gateway 9500
Blood for Blood 12650

Ogrila
Banish More Demons 12650
Bomb Them Again 10100
Wrangle More Aether Rays! 12650

Skettis
Fires over Skettis 12650
Escape from Skettis 9500

Herb/Miner/Skinners:
Include Gaining the Advantage (Shatt - gathering) 12650

===============================================
TOTAL QUESTS: 24 (25 if you're a gatherer)
TOTAL XP: 278,350 (281,500 if you have a gathering profession)
===============================================

QUESTS THAT MAY NOT GIVE XP (not confirmed)

Shattrath
Daily instance
Daily instance - Heroic

Ogrila
The Relic's Emanation

QUESTS DO NOT GIVE XP (confirmed)
Fishing

Friday, November 7, 2008

AoE heals under fire

Uh oh.

Are CoH and WG better than Chain Heal? 11/04/2008
From what I've been seeing and hearing they're performing far better in Sunwell and BT. Is the supposed AoE healing class being out healed by the HoT and all-around healers? Why? What changes should be made?


Circle of Healing and Wild Growth are definitely on our radar. This would be a good time to discuss them.

Our concern is that they are turning two classes with a large arsenal of healing spells into single-button healers. Meanwhile, ironically, the other two healing classes have fewer heals to use in the first place.

We have seen raid parses where 75 to 90% of a priest's healing is through CoH. It's a good spell, useful in a variety of situations. But I think you can understand our concern.

A priest said to us the other day "Please nerf Circle of Healing so I can push another button!" He's even thinking of going Disc.


Eep.

 

OK, first off, I'd like to know which raids these raid parses are coming from. Northrend beta raids? Or live Sunwell raids? I sincerely hope people aren't judging these spells on Sunwell parses, that would be incredibly stupid. Take an instance built around massive, constant raid damage, add some (supposedly) "smart" heals, take away the mana constraints for the time being, and what do you get? Of course you're going to see parses like that.

 

Mash, mash, mash, wheeeeee! Look at my HPS!

 

The T6 guilds are bored and zerging for gear now as we countdown to the expansion. There's not really much challenge in healing any fight at the moment, perhaps with the exception of KJ in the latter phases. Everything else you can buttonmash and collect your epics. I'm the designated Burn healer for Brutallus; the other night I fell over dead quite early due to lagging and getting a Burn/Slash combo - and even though the raid ended up with about half a dozen Burns, he still died easily. The point is, mana is not too much of a concern at the moment, plus we have these shiny new toys, and Sunwell's huge raid damage lends itself to AoE healing. Of course people are going to start mashing those buttons.

 

It is easy to become a masher when you have no mana problems and a heal that targets people for you. I get lazy sometimes - I have been known to blindly mash WG on trash. I actually DON'T like the "smart" aspect of these heals. I am completely against the game choosing who to heal for you - I want to be able to choose who needs my heals the most. Unfortunately it is probably the best way for WG to work; if they made it the 4 closest people to your target, or party only, it would be highly situational and lead to a lot of wasted healing. It would be fine for fights like Felmyst or Bloodboil, but otherwise not so great.

 

But the button mashing won't last long. It's not going to be like that at 80, when we are having to make much more judicious use of our mana. At least I certainly hope that will be the case, because I hate button mashing. Unfortunately though, if a fight lends itself to group heal spam, then group heal spam it is. Just look at how CH dominated most of the latter part of TBC - because that's what the fights called for. You can't really blame the spells for being overpowered when it is the encounters that force people to use them.

 

I think CoH is the one mostly under fire though, because yeah, CoH does seem pretty ridiculous at the moment. I don't like seeing healers nerfed, so I hope they are making these calls based on beta raids and not live - at least give the priests a chance to heal at 80 and then judge whether CoH needs to be tuned.

 

WG is probably up there because it's new, and people have trouble adjusting to new things. It is powerful in situations where the raid is taking constant hits and WG is able to tick, as well as the raiders being fairly close together; otherwise it is fairly weak. Because Sunwell has a bunch of fights where groups of people (or the entire raid) takes constant damage, of course it is going to shine - but again, that is encounter design, not a fault of the spell.

 

Honestly, if they nerfed WG's healing, I am not sure I would use it. At the moment it ticks for around 500 with full raid buffs, and that's not too bad, providing a couple of ticks get off, to get your money's worth. If they nerfed it down to 300 or 200 or something, I just don't think I would bother with it.

 

Time will tell; I just hope they aren't too heavy-handed. WG has only just been buffed back up from being useless, I hope they don't send it back again, to be relegated to being the 51pt talent for 5-mans.

 

Edit:

From mmo-champion: (digest version)

Based on feedback from this forum, elsewhere and our own brainstorming, what we are thinking about right now is something like a 6 sec cooldown for Circle of Healing and Wild Growth.

 

We decided it was a problem based almost entirely on numbers coming out of Naxx. CoH and WG were doing the heavy lifting on almost every encounter. They were easily the top two heals for many parses. CH wasn't. Your individual raids may vary, but that is the overall trend. If we go ahead and make this change and see CH then completely fill the void left behind, then we would nerf CH as well.

 

We don't like the stacking mana cost solution in this case, though we did talk about it a lot. We suspect that would actually lead us to the land of priests saying their mana regen sucks because they have to spam CoH to be competitive, and I'm not sure we can count on all you guys to be around to explain the logic when that happens.

We don't want to just nerf the healing throughput on the spell because then it won't be able to do its job. CoH was in this state before when Holy just ignored it.

A cast time might work, but the instant nature of both spells is part of what makes them so useful in emergencies.

We're not crazy about reverting the smart heal aspect, though that is still on the table. Having too many spells that favor party over raid forces you back to having to worry a lot about your raid composition. "Oh, sorry hunter, we can't bring you because we need another melee for our melee group or else CoH won't reach you."

 

OK, I'm happy with this.

 

A) They're not just listening to people whining about Sunwell parses (phew).

 

B) They're not nerfing the healing of WG again, thank goodness, or it would go back to being nearly useless in raids.

 

C) They didn't up the mana cost.

 

D) I'm fine with a 6 second cooldown because I usually DO use other spells during that time, and I do prefer to still keep lifeblooms and rejuvs up, throw regrowths, etc. This basically allows me time to do those things without feeling that I should be spamming WG instead. I like that. It guards against us being button mashers.

 

A tentative thumbs-up from me!

 

Thursday, November 6, 2008

Cows in dresses: Why I choose cloth

There's a lot of concern from clothies at the moment about the consolidation of +healing and +dmg into the single stat, +spellpower. I say clothies in particular because they are the ones will probably run into the most problems with other people rolling on "their" gear - either within the cloth-wearing group (priests, mages, warlocks), or through competition with other classes who can wear other armor types but are greedily eyeing off the cloth items for their yummy stats. I can definitely sympathise with them in part; even in these few short weeks post 3.0, I'm sure many healers have felt the sting of dps casters rolling on weapons and items that were previously healer-only (and I'm sure the casters feel the same about us rolling on their previously caster-only items).

GC said:

There are still pieces which are more appropriate for one class or spec than another. Some of the changes we made, such as spell power, will blur the lines slightly more. Our goal with that was more to help say an undergeared paladin get healing gear or an undergeared warlock be able to benefit from the "healing" cloth rather than just sharding it.

I've played a priest enough (I've played every class) to know that it can be frustrating when a paladin wants to roll on a piece of cloth, but most of the time the raid leaders I have run with tend to let the cloth-wearers get first dibs. I agree that there is a big social aspect to loot distribution. To some extent, that is by design.



I'm sure this issue will only become more obvious now that even more people will potentially be gunning for the same items. I thought I would share my feelings on the issue before we step into WotLK - before we see what happens when the Northrend loot starts dropping, because I'll be interested to look back on this in 6, 12, or 18 months' time to see how things panned out.

I'm not going to go into who should take which stats and why - Graylo and Phae have done an excellent job outlining which stats are best for which roles, and any kind of number crunching usually makes my head explode anyway. I mostly wanted to share my take on it and how I feel about non-clothies elbowing in on "their" gear, particularly now that priests have to compete with even more people, not just the occasional druid.

So.... why would I wear cloth, when as a druid, I am meant to wear leather?


I can't make up my mind what to wear!

1. Stats > Armor

First and foremost, if a cloth item has better stats for me than available leather items, I will wear that cloth item.

Now, I'm not a selfish jerk. I will often wait until the holy priests have that item before I will take it for myself, seeing as cloth is the only armor class they can use, and therefore their loot pool is smaller than mine. However, this is usually on a case-by-case basis, and depends on who I am rolling against (old members vs trials), who stands to gain more of a nett upgrade from the item, the status of the rest of my gear, the relative rarity, whether the item is "best in slot", etc. Generally speaking though, I'm a nice person and try to be reasonable when rolling on items that aren't "meant" for me. This may be tougher in WotLK because there's now a lot more competition for that gear, now that a lot of it is open to mages, warlocks, and shadow priests, and I may find that if I choose to pass on an item, I'll be waiting a long time...

At the end of the day though, if a cloth item has the best healing stats, that will be the item I put on my shopping list. The name of the game is to improve my healing, and to that end I don't care if something is made out of cloth, leather, cardboard, glomesh or whatever - I only care about how the stats will help me heal my raid more effectively. I don't care about how much armor an item has - even with the changes to ToL armor, it's rare that I am getting hit anyway. I don't need extra armor.

Man, glomesh would be SO COOL.

A few people share my sentiments, which is great, because I like it when people agree with me. Bith from Emerald Dream says:

Sorry my priest friends, I love you guys, but over half my gear as a Resto Druid is cloth. I really do try and hold out on stuff if there is a good leather alternative but more often than not, I find the cloth one just being absurdedly better. I deserve a chance to get it too; just because I can wear leather doesn't mean there are all good leather pieces out there. To be honest, a lot of the leather I've seen sucks compared to some of the cloth on the same boss (there is also a lot of the opposite too, a lot of leather being better which I try and take advantage of as much as possible).

This pretty much sums up exactly how I feel. I want to do the right thing by my cloth-wearing buddies, and I will wait for a nice piece of leather if I can, but if that leather doesn't exist, then I need to roll on your cloth item too. It's nothing personal, believe me. I'm just trying to get the best gear I can. On the other hand, some people disagree, and believe that druids should not be allowed to roll alongside priests. Ojousama from Dalaran wrote:

No sane raid lead is gonna let a druid shaman or pally roll on cloth gear as a first need roll. After the clothies have their choice then I'd see the druids/shaman/pallies roll but that isn't the problem at all. That has always been the case and if your guild allow druids for ex. to roll on a cloth item when your priest needs it I suggest you find another guild.

Hmm. I think this is a bit harsh. I believe that other classes can have the opportunity to roll/bid on cloth gear alongside priests, but I would hope people would exercise some commonsense and courtesy.

Idealism? Perhaps.

2. Tailored epics > Leatherworking epics

Crafted gear is probably a side issue since I'm not really taking gear away from someone else. It's worth mentioning though, because crafted gear plays a big part in the reason why I twirl around in a dress rather than in a tunic made of dead birds and branches.


In the past, tailored gear was always arguably superior to crafted leather healing gear. The Primal Mooncloth set (despite looking shocking on cows) was just so good for healing. I wore mine until partway into Black Temple.


The Windhawk set was geared more towards Moonkins, with a bunch of crit that druid healers had no use for. The PMC set, on the other hand, while missing out on stam and a small amount of spirit, had much more +healing, and traded that useless crit for a bunch of mp5 (which at the time was quite useful). The PMC set also had a very tasty set bonus of 5% mana regen while casting, compared to the Windhawk, which has no set bonus.

The Windhawk does have 2 more sockets than the PMC, and both sets use blue and yellow sockets exclusively. If we take a trip back down Memory Lane to when I was wearing PMC, it was before epic gems were easily available, so I was socketing with Royal Nightseye (5spp/2mp5) and Luminous Noble Topaz (5spp/4int). Fully gemmed in this way, here's what I would get if I chose PMC over Windhawk:

Armor: -299
Stam: -67
Int: -17
Spi: -10
Spellpower: +22
Crit: -47
Mp5: +23

So I would gain 22 spellpower (about 40 healing back in the day) and 23mp5 at the expense of armor that I don't care about, stam that didn't cause me too much trouble, a relatively small amount of intellect and spirit (which hadn't been buffed at the time), and 47 crit that I flat out didn't want.



In fact, a lot of leather druid gear in early TBC just wasn't what I wanted as a healer. The Moonglade set was a hybrid set - not what I wanted or needed at all. I'm a healer, I want pure healing stats - I don't want agility and crit on my gear!

Blizzard seemed to really miss the mark when it came to druid healing gear between stepping into Hellfire and finally getting into Karazhan - and along the way they didn't give us a decent leatherworking set either. They seemed to finally pick up their game by the time Sunwell was rolled out, with some shiny healing leather patterns finally becoming available - but very few people were able to get these patterns.

I intend to stick with tailoring for WotLK. Some people /boggle at me for being a tailor, but the benefits are really nice, and I don't feel like it's an odd choice. PMC meant better healing, and better healing is what I want. The PMC 2.0 gear is quite a nice stat upgrade, too, and I'm confident there will be some nice patterns further into Wrath. On top of this, I get to fly around on magic carpets, make my own cloak enchants (thank goodness, that's another thing that was never decent), make cheap spellthreads, sew my own dps gear, and I'll be picking up extra cloth from humanoids to boot. I do hope though, for the sake of my leatherworking counterparts, that there are some decent leather healing patterns out there for you guys, too. Until that happens though, I remain unconvinced that Leatherworking is a worthwhile profession for me.

3. Aesthetics

Finally, I like to look good. I don't like wearing dead birds (a common theme), nor do I enjoy always being dressed in shades of brown and green, while other players get to wear robes in pretty colours (don't even get me started how good dps weapons look compared to healing weapons).

Leather gear is UGLY. Universally UGLY. I don't think I've ever seen a leather piece and thought "wow, that looks great." I like my character to look nice! I already have the handicap of being a tauren (and often a tree), so I can't really look as attractive as an elf.. but I still like to wear things that look nice.

While I appreciate the nature theme, I don't like wearing the same colours day in, day out, for years. Sometime a girl just wants to look pretty, y'know?


I think in WotLK, people's experiences will vary a lot depending on how they are acquiring their gear. If you are coming from a Tier 6 farming guild, the Level 80 blues may be a slight upgrade for you, whereas someone wearing greens is likely to get a much bigger upgrade from that same gear. That's where the social aspect comes in and we may see problems with undergeared healers wanting to take +hit items because they genuinely are huge upgrades for them, despite being "meant for" a dps caster. This will be especially apparent in PuG groups, and should make for some interesting times if people aren't really familiar with the changes to stats and who wants what.

For me, personally, I don't foresee any problems, because I belong to a close-knit guild, and tend to pass to whoever needs an item the most. I generally subscribe to the idea that gear should flow to whoever needs it and will use it in a way that will best benefit our progression overall. I would rather see two people in good gear than one person take another small upgrade and leave the second person still wearing blues. A lot of people think this is silly and idealistic, but that's how I roll. I also get a stupid kick out of seeing people get new gear. I'm a weirdo.

Having said that, though, I certainly won't be afraid to roll Greed on cloth gear, and even +hit gear, in early instances, if the items are upgrades for me. If it helps me make the bars go right.. I'll wear it. I wore dps caster cloth and leather into Karazhan because that's what I could get my hands on at first. I don't mind looking silly (my character or my armory) if it gets the job done.

I suppose the most important message for everyone, whether you're in a PuG or a guild run, is to make sure you set out the loot rules clearly in advance, and if you intend to roll on something that people might not expect (a different armor type, off-spec gear, etc), then it would be wise to let the group know in advance so there are no nasty surprises. Not only will this (hopefully) prevent any squabbles over loot, but it will also make the run smoother and faster, and stop you from being branded a ninja over something that might just be a simple misunderstanding.

 

 

Yes, he's not just for Halloween. I know.

So apparently Tenris Whats-His-Face is still in Kara. Not sure why - Blizzard said he would be around for "about 10 days" which coincided approximately with Tuesday's reset, which is why I assumed I had missed my chance.

Then a friend told me on Wednesday that he had just killed the boss again. After I stopped hyperventilating I posted a very eloquent thread on my guild forums to politely ask for assistance to go and get my pet bat. *cough*

We went in after Sunwell and I kept bouncing on the spot to show I was still online. We started the fight, and about 10 seconds in, I disconnected AGAIN. What is up with my net, geez..

But.. I was there for the pull, and made it back just as he died, so I got my bat. Everyone cheered and we all went home, the end!

<3 to my guildies for accommodating me :P

Monday, November 3, 2008

Blizzard announce three new "role" forums: Tanking, Healing, Damage Dealing

Blizzard have announced that they have added three new "role" forums for tanking, healing, and damage dealing. Originally they were going to add these forums and scrap the old class forums, but it seems now they have abandoned that half of the plan. I'm so glad they did; I would have hated to lose the druid forum. Although it is often filled with rubbish threads - which is par for the course with such a large community - there is still a lot to be learned from other players, and a lot of threads simply wouldn't fit into one of the above three categories. Class guides and questions that don't relate specifically to tanking, healing or dps would be left in limbo.

For example, where would someone go to ask about macros for shifting, seek help with their aquatic form quest, or announce druid events? Where would we lament our lack of feral form customisation? And with the future dual-spec system, I'm certain there will be questions and discussions about synergy between two specs - will the healer forum really care about someone asking for advice on whether to go balance or feral on the side?

Although I predominantly play resto spec in a PvE raiding guild, I have other druids so that I can dabble in other things. I used to do a little bit of 5 and 10 man tanking; I really enjoyed it back then, and I'm really, really looking forward to speccing resto/feral (when we get dual specs), so that in my spare time I can solo as feral and also help out my guild by tanking instances and heroics. But... it's been about 18 months since I did anything as a feral druid in groups. I'm VERY rusty - so pretty soon I'll need to start getting a better handle on that.

On top of that, I don't really enjoy playing balance, but the undeniable fact is that with the new spellpower changes, my resto gear will be moderately effective as "balance" gear. Pick up a few different pieces, gem for hit, etc, and I could turkey it up in 5 mans - but I would prefer to know a little about how to do things properly.

The addition of dual specs has opened up more opportunities for me to play healer, dps, or tank, at any time I want, according to my mood or what my guild needs at the time. I need to dust off my bear suit and get back into the tanking groove, and with the spellpower changes, I should learn a little more about nuking effectively. I have to re-learn the other two aspects of my character that I have neglected for so long.

The point is - despite the often low signal-to-noise ratio of the druid forums, it's still a one-stop-shop for all three of our roles. If they ditched the class forums, I would have to go sift through three different forums to learn about how to play one character. The new forums should be helpful for topics and discussions that are healer-centric, but I'm definitely glad they left our class forums intact. My only gripe at this point is that without going looking for them I can already see thinly veiled "my class is better than yours" posts. I sincerely hope that bringing different classes together and consolidating them under a single role will encourage people not to squabble over which class "wins" at healing.

Saturday, November 1, 2008

Cruel, cruel internets - why must you thwart me?

I missed out on my chance at the Vampiric Batling pet from the new boss in Karazhan. All signs point to him disappearing at next maintenance, so I've missed out. Hmph.


There were two chances to get him; last week I had organised a "speed clear challenge" for my guild, so most people already had a Kara team when the new boss appeared. That was cool though, there was still the following week to grab my little bat pet, which is a 100% guaranteed drop for everyone in the raid. I just told everyone I would get him next reset.


We pulled a team together last night and went in to kill him, but I was having a lot of trouble with my connection, and kept dropping in and out. I was disconnected as we were standing outside his chamber, and when I got back, he was dead. My guildies didn't realise I had been cut off before the pulled him. Sadly, since I wasn't there for any of the fight, I missed out on the pet, and since we had killed Attumen, I am now saved to Kara and can't try again.


So that's that - I guess that's one pet that I will have to cross off my collection.

 

I didn't want the stupid stinky bat anyway. *pout*



No more sharpening stones or weapon oils at 80

Sorry about all the blues guys, but there's been a few interesting things posted that I wanted to share.

Here's one from Verimonde on the beta forums:

Sharpening Stones and also Wizard Oils have been discontinued. While they were something nice to use once in a while for most people for many raid guilds they were simply another burden to the cost of raiding. They also caused some issues in that they only helped certain classes and took away some of the uniqueness of other classes who were able to imbue their weapons with temporary enchants such as rogues and warlocks.



It would seem that the old oils and stones won't be removed from the game, but Blizzard are not introducing any new ones after level 70. But, just as many of us farmed for the level 60 Brilliant oils from ZG rep (because they were so good), this new announcement immediately had people assuming that we would all just have to farm for Level 10 oils to put on our Level 80 weapons. That would be tiresome to say the least.

Sekdar from the beta server Northrend revealed that old oils and stones will NOT be able to be applied to high level items:

Image 1: Applying a stone
Image 2: Failed!

Which means that we won't be forced to go farm for Outland materials to maximise our stats in raids.

It's all very interesting. I think the references to rogues and warlocks is a little weak, and really the main reason would be economic, not for reasons of keeping rogue poisons a unique feature of the class.

Personally, I don't see how 3 Arcane Dust (that we are all swimming in at the moment anyway) and 1 Nightmare Vine (even as one of the most expensive herbs) was terribly burdensome - and I would imagine that Northrend mats wouldn't be too different. Even when these Outland mats were at their most expensive on my server, this would have equated to about 6g per oil, and with 5 charges each that last for an hour, that's 1.2g per hour or for most people who raid 4 hours per night - under 5g for an evening of raiding. That's really not expensive at all, and if I can pay 5g to increase my spellpower by 42 for the whole night (and not have to reapply after wipes), then I definitely do not begrudge handing over 20g a week. But maybe that's just me - maybe this is seen as a substantial financial burden, even though most of us have gold coming out of our ears, and a quick whip-around of the Isle of Quel'Danas netts plenty of easy cash in a very short amount of time.

Is this really a massive drain on people's gold?

I guess I'm slightly disappointed because unlike most people, I actually get a huge kick out of farming consumables to give my character as much oomph as possible. On the other hand, I do understand that not everyone enjoys it, and not everyone has a lot of time to do so. Even so, I think oils are probably the least trouble to acquire and one of the least expensive of all raid consumables. Removing the only items (apart from flasks) that persist through death is a bit.. mean. Wiping hurts - being able to keep that weapon oil on regardless of how many times we wiped made me feel a little as though I wasn't pouring too much money down the drain.

I liked having that option to increase my spellpower or mana according to the situation, and have that last through countless wipes. I liked doing that little something more to boost my healing above and beyond the standard two elixirs and buff food.

On the other hand - it'll be one less consumable that I need to bark at people to use... so I suppose it's not all bad!

Friday, October 31, 2008

Living seed - fixed in 3.0.3

Cheroba on the beta server Lich King asked:

..if my target is brought up to full health before the next hit after living seed is placed on a target...they get zero healing, wastes the seed, and then take damage. How is that effective? Earth shield was awesome in that it provided an extra buffer...I thought that was the point of living seed.

GC comes to the rescue with this welcome news:

This part should be fixed in the 3.0.3 build -- it should be consistent with Earth Shield. I believe we even hotfixed it. Can anyone confirm?


The part about it being effective healing is by design.



I think we all knew they would have to fix it, it was a terrible bug... ugh.

Now if we can just convince GC that we neeeeeeed Replenish put on Wild Growth... *bats lashes*

Compensation for 3.0 instability

Nethaera wrote:

Since the release of the latest patch, Echoes of Doom, we have gone through a series of optimizations in order to increase overall game performance. We've seen steady, stable populations and a flurry of activity and excitement during the Hallow's End event and the latest rumblings of zombie attacks. It's been an exciting time for us as we draw closer to the release of our second expansion, Wrath of the Lich King.


We've reached a point where we feel we can now accurately evaluate the events since the patch release. Though overall downtime has been minimal, players have experienced latency, inaccessible instances, and general frustrations. We are therefore announcing that we will be issuing compensation to accounts in all realms in the US, Oceanic, and Latin American regions. Accounts that are currently active and in good standing will be credited with an additional three days of game time.


We would like to thank you for your patience during this time and look forward to seeing you in game!


Actual downtime has been minimal, but it's great that they are acknowledging that it was often impossible to get into (or out of) raids and instances during that time. Thumbs up!

Thursday, October 30, 2008

Finally - 8/8

FINALLY. Finally, after wearing the same boots from Hyjal since January, Felmyst finally gave me her booties.


I usually only care about loot that will help my raid team get further - it's very rare for me to covet gear for the looks, prestige, etc. Sure, we all like having shiny purples and having people admire them, and while I do prefer to look nice, my priority is always to improve my gear for my team, not really for me.

I have never had a full set of anything though - I only ever got a couple of pieces of Cenarion, one piece of Stormrage, and I never had a chance at Dreamwalker. Even the dungeon sets eluded me. I had T4 antlers, T5 shoulders and pants, but never a full set.

Finishing my Tier 6 set was what I really wanted to do before WotLK, and I'm so glad I did it - and just in time. I think I earned it this year.

Bad tree. Bad.

I have a confession.

Fact: Trash healing in Sunwell with the mob nerfs and player buffs is now ridiculously easy. Read: dull.

Fact: I use Grid + mouseover macros for point-and-shoot healing. It means I can switch targets fast without.. well, switching targets. My mouse can zip over my Grid frames and heal really fast, pew pew. No mouse clicking required. If you haven't tried mouseover macros for healing, you're doing yourself a disservice.

ANYWAY..

Confession: in Sunwell last night, during a humanoid pull with constant/heavy raid damage, I was pretty bored. Instead of being a good tree and doing things properly, I drew swirlies on Grid with my mouse while rapidly punching my Wild Growth button. Swirlies and squiggles and circles and scribbles - think toddler with fingerpaints. All while mashing that WG blindly.

The result? (other than a screen full of SCT events..)

Hitting 19 people at once and healing for over 9500 in one second of Wild Growth ticks.

>_>

Naughty.

Tuesday, October 28, 2008

Rats and fish

I came home from work today and found that one of my pet rats, Titch, had died suddenly. She was the youngest of my rats and showed no signs of being ill so it was a big shock and very upsetting. She was such a cheeky little sweetheart and I will miss her very much. I'm a sad panda today.

So I did what I usually do when I am stressed or upset - I fished. I like to throw myself into fishing - you can really zone out, I find it quite cathartic.

I figured I would cross off a few more fishing achievements to keep myself busy. I finished off The Scavenger, and then thought I would go to Stormwind for The Fishing Diplomat, and then I would head to Ironforge to try for Old Ironjaw. Unfortunately I forgot one vital thing: the Stormwind guards are now level 75 and see through my untalented kitty stealth from a million miles away.

I sprinted and threw myself off the bridge leading into Stormwind, healed up and swam under the archways. Here's a tip for those of you trying to do the Diplomat - fishing under those archways (some of them have land inside) counts as being in Stormwind, and you will get credit for the achievement. This saves you having to run into the city.

Sadly I think I will have to wait until 80 to try for Ironjaw. I *could* do a bunch of corpse runs into the city, but that really doesn't appeal, especially since there is no fast way to get to Ironforge should I get tired and decide to try again another day. So instead I think I will put that achievement on hold until I can sneak into the city again.

I did, however, manage to fish up Old Crafty! But for some reason the game wouldn't let me loot him :( I got the achievement, but I still really wanted him in my bank. I put in a ticket but it wasn't answered before the servers went down. I hope the GMs send him to me in the mail.

For now, I'll keep plugging away at the 1000 fish achievement and trying to catch one of the rare fish for One That Didn't Get Away. So many of my alts have these rare fish - but now that I want to fish one up, I'm not having any luck. But... that's okay, in fact I probably prefer it that way, because I just love to sit and fish for hours. I'll likely be slightly disappointed when I've finished all of the fishing achievements.

I'm looking forward to trying for the sewer rat from Dalaran - I love my ratties.

Bye Titchy. <3


 

Saturday, October 25, 2008

Guide: 100 cooking recipes

Today I spent some time finishing off my Sous Chef achievement (learn 100 cooking recipes). I had no idea there were so many Alliance BOE recipes to grab - and most of them from one vendor in Stormwind! I sent my little NE warrior off to collect them for me while I made a list of the others that I needed. My guildies laughed at me because once again I had a spreadsheet.. but a couple asked me to share what I had, so I thought I would put a list together (similar to my post on 50 mounts) to make it a little easier for people to find the recipes they might be missing.


I've tried to arrange them in some semblance of an order. I've separated them into faction recipes, so you know which ones to search the AH for (or send an alt to fetch for you) and which ones you can easily find on a vendor (no more paying 10g on the AH for a 15s recipe). Also, the majority of quested recipes are actually BOE, so they may turn up on the AH also (or, once again, you could have another character grab them for you). I've also tried to arrange them by zone/town where I can, to make it a little faster, but sometimes recipes are sold in various places so you may need to check wowhead. Where a vendor or quest is a link, I have linked back to the wowhead info to speed things up for you.


The below list has 113 recipes.


Happy cooking!

Photobucket





Basic trained recipes (14)
Item
Lvl
Source
Loc
A/H
Charred Wolf Meat
1
Trainer
Most trainers
AH
Herb Baked Egg
1
Trainer
Most trainers
AH
Roasted Boar Meat
1
Trainer
Most trainers
AH
Spice Bread
1
Trainer
Most trainers
AH
Spiced Wolf Meat
10
Trainer
Most trainers
AH
Boiled Clams
50
Trainer
Most trainers
AH
Coyote Steak
50
Trainer
Most trainers
AH
Crab Cake
75
Trainer
Most trainers
AH
Dry Pork Ribs
80
Trainer
Most trainers
AH
Goblin Deviled Clams
125
Trainer
Most trainers
AH
Spider Sausage
200
Trainer
Most trainers
AH
Stewed Trout
320
Shattrath
AH
Fisherman's Feast
350
Shattrath
AH
Hot Buttered Trout
350
Shattrath
AH
Vendor recipes - Alliance BOE (15)
Item
Lvl
Source
Loc
A/H
Fillet of Frenzy
50
Darkshore
A
Clam Chowder
90
Darkshore
A
Loch Frenzy Delight
50
Loch Modan
A
Beer Basted Boar Ribs
10
Stormwind
A
Goretusk Liver Pie
50
Stormwind
A
Blood Sausage
60
Stormwind
A
Westfall Stew
75
Stormwind
A
Crocolisk Steak
80
Stormwind
A
Cooked Crab Claw
85
Stormwind
A
Murloc Fin Soup
90
Stormwind
A
Redridge Goulash
100
Stormwind
A
Seasoned Wolf Kabob
100
Stormwind
A
Succulent Pork Ribs
110
Stormwind
A
Gooey Spider Cake
110
Stormwind
A
Crocolisk Gumbo
120
Stormwind
A
Vendor recipes - Horde BOE (8)
Item
Lvl
Source
Loc
A/H
Strider Stew
50
Barrens
H
Crispy Lizard Tail
100
Barrens
H
Crispy Bat Wing
1
Brill
H
Scorpid Surprise
20
Durotar
H
Heavy Crocolisk Stew
150
Dustwallow
H
Lynx Steak
1
Eversong Woods
H
Roasted Kodo Meat
35
Mulgore
H
Bat Bites
50
Tranquillen
H
Vendor recipes - Both faction BOE (45)
Item
Lvl
Source
Loc
A/H
Barbecued Buzzard Wings
175
Arathi, Desolace
AH
Crunchy Spider Surprise
60
Bloodmyst, Tranq
AH
Lean Wolf Steak
125
Desolace
AH
Heavy Kodo Stew
200
Desolace
AH
Big Bear Steak
110
Desolace, Ashenv
AH
Lean Venison
110
Desolace, Ashenv
AH
Hot Lion Chops
125
Desolace, Barrens
AH
Dragonbreath Chili
200
Dustwallow Marsh
AH
Monster Omelet
225
Felwood
AH
Charred Bear Kabobs
250
Felwood
AH
Juicy Bear Burger
250
Felwood
AH
Baked Salmon
275
Felwood
AH
Hot Wolf Ribs
175
Feralas
AH
Lobster Stew
275
Feralas
AH
Mightfish Steak
275
Feralas
AH
Goldthorn Tea
175
Razorfen Downs
AH
Smoked Bear Meat
40
Silverpine/L. Modan
AH
Curiously Tasty Omelet
130
SWind, Arathi, STV
AH
Giant Clam Scorcho
175
STV
AH
Jungle Stew
175
STV
AH
Cooked Glossy Mightfish
225
STV
AH
Filet of Redgill
225
STV
AH
Hot Smoked Bass
240
STV
AH
Spiced Chili Crab
225
STV, SOS, Westfall
AH
Spotted Yellowtail
225
Tanaris
AH
Tender Wolf Steak
225
Tanaris
AH
Undermine Clam Chowder
225
Tanaris
AH
Grilled Squid
240
Tanaris
AH
Nightfin Soup
250
Tanaris
AH
Poached Sunscale Salmon
250
Tanaris
AH
Brilliant Smallfish
1
Various
AH
Slitherskin Mackerel
1
Various
AH
Longjaw Mud Snapper
50
Various
AH
Rainbow Fin Albacore
50
Various
AH
Smoked Sagefish
80
Various
AH
Bristle Whisker Catfish
100
Various
AH
Rockscale Cod
175
Various
AH
Carrion Surprise
175
Various
AH
Mithril Head Trout
175
Various
AH
Mystery Stew
175
Various
AH
Roast Raptor
175
Various
AH
Sagefish Delight
175
Various
AH
Gingerbread Cookie
1
Various (Xmas)
AH
Egg Nog
35
Various (Xmas)
AH
Hot Apple Cider
325
Various (Xmas)
AH
Vendor recipes - Outland (15)
Item
Lvl
Source
Loc
A/H
Crunchy Serpent
335
BEM
AH
Mok'Nathal Shortribs
335
BEM
AH
Ravager Dog
300
Hellfire
AH
Grilled Mudfish
320
Nagrand
AH
Poached Bluefish
320
Nagrand
AH
Roasted Clefthoof
325
Nagrand
AH
Clam Bar
300
Sporeggar
AH
Sporeling Snack
310
Sporeggar
AH
Blackened Basilisk
315
Terrokar
AH
Golden Fish Sticks
325
Terrokar
AH
Warp Burger
325
Terrokar
AH
Spicy Crawdad
350
Terrokar
AH
Blackened Trout
300
Zangarmarsh
AH
Feltail Delight
300
Zangarmarsh
AH
Blackened Sporefish
310
Zangarmarsh
AH
Quest recipes (7)
Item
Lvl
Source
Loc
A/H
Roasted Moongraze Tenderloin
1
Azuremyst
A
Kaldorei Spider Kabob
10
Dolanaar
A
Tasty Lion Steak
150
Hillsbrad
A
Dig Rat Stew
90
Crossroads
H
Smoked Desert Dumplings
285
Silithus
AH
Soothing Turtle Bisque
175
Hillsbrad
AH
Buzzard Bites
300
Hellfire
AH
Daily cooking quest rewards (BOP) (7)
Item
Lvl
Source
Loc
A/H
Delicious Chocolate Cake
1
Shattrath
AH
Captain Rumsey's Lager
100
Shattrath
AH
Broiled Bloodfin
300
Shattrath
AH
Stormchops
300
Shattrath
AH
Kibler's Bits
300
Shattrath
AH
Skullfish Soup
325
Shattrath
AH
Spicy Hot Talbuk
325
Shattrath
AH
Drops (2)
Item
Lvl
Source
Loc
A/H
Savory Deviate Delight
85
Drop (BOE)
Barrens
AH
Runn Tum Tuber Surprise
275
Drop (BOP)
Dire Maul
AH