..if my target is brought up to full health before the next hit after living seed is placed on a target...they get zero healing, wastes the seed, and then take damage. How is that effective? Earth shield was awesome in that it provided an extra buffer...I thought that was the point of living seed.
GC comes to the rescue with this welcome news:
This part should be fixed in the 3.0.3 build -- it should be consistent with Earth Shield. I believe we even hotfixed it. Can anyone confirm?
The part about it being effective healing is by design.
I think we all knew they would have to fix it, it was a terrible bug... ugh.
Now if we can just convince GC that we neeeeeeed Replenish put on Wild Growth... *bats lashes*