The CoH and WG nerf. As far as we all know, it's still coming, even though lots of people have posted on the healing forums to say that they're just not seeing the crazy numbers claimed in beta.
Last night we did a full clear of Naxx. Now, in the interests of science, I was doing everything I could to snipe heals with WG to see if I could get anywhere near the 90% that I believe was quoted in beta. I was basically healing anyone and everyone (while doing my job, obviously, I don't jeopardise my raid to experiment), and looking for any opportunity to get more heals in with WG. It's not easy to pre-cast with WG because it tends to reapply itself to the same people if everyone is at full health (which is a waste), but I was in super aggressive mode and trying anything. I don't usually play to the meters but I was doing everything I possibly could to try to push massive WG numbers.
1. Priest: 18% effective healing (17% bosses only)
2. Keeva: 17% effective healing (16% bosses only)
Here's the breakdown of my healing:
44% WG (34% bosses only)
20% LB (26% bosses only)
17% Rejuv (18% bosses only)
13% Regrowth (14% bosses only)
3% Swiftmend (4% bosses only)
1% Nourish (2% bosses only) (mostly boredom)
Only 44% of my healing over the entire night, trash included, was from Wild Growth, despite doing everything in my power to use it whenever I could, almost to the point of abuse. And on boss fights it made up only 34% of my healing, with my other HoTs doing respectable healing. Normally, when I'm not deliberately being a bad healer, WG is in 3rd or 4th place behind my other HoTs.
So why are they still going to nerf it? 30-40% healing from one spell hardly constitutes "spamming" or overuse. My WG use normally falls between 25% and 35%, unless I am going out of my way to overuse it (and it's hard work to do that!). I have to wonder what would happen if our parses suddenly showed 45% Regrowth, or 45% Nourish - is that too much from one spell?
Don't get me wrong, if a spell is OP, I don't mind them tweaking it. I enjoy casting a bunch of different spells, and to be honest, a nerf in the form of a cooldown won't affect me *too* much. It's more the principle - why nerf something when the numbers aren't being reproduced?
When the possible cooldown was announced, I didn't mind the idea so much, and I even posted to say I was satisfied with it over a nerf to throughput or an increased cost - but the reason I was so accepting was that according to the information coming from beta Naxx, WG was doing some crazy healing. I don't mind them tweaking my abilities if they really are being overused. But now - in live - where are these 90% WG parses to warrant nerfing the spell?
I wish there was more transparency, that we could see the data they are basing their decisions on. GC has said he has spoken to some a bunch of skilled raiding druids, but we still don't know where they are getting any numbers from, how large the sample size is, and a bunch of other variables like healer composition, assignments, gear.
If the nerf is inevitable, we will all adjust, certainly. I would just love to know where the actual, objective, numerical data is coming from, so that we know it's not just anecdotal evidence from a small number of raiders.
If we could just see some numerical "proof", something to substantiate these claims that WG is OP and being "spammed", then I know that a nerf would be easier to swallow. At the moment though, I'm still very curious to see something more compelling than old beta data and GC saying that "some druids told us they use it a lot."