Saturday, March 14, 2009

The Big Innervate Fix + Drucie comes back

With the 40% nerf to spirit-based regen, Innervate has taken a big hit. On the PTR it no longer gives you back a full bar of mana, but around 75%.

Now, before they announced the changes to Lifebloom, I really didn't mind too much - I don't often use my own Innervate, so it wasn't the end of the world. But now that mana really will be a lot tighter for us, many druids are calling for Innervate to be added to the spells that were improved to compensate for the nerf. Our while-casting regen talent, Intensity, has been improved so that our regen while casting is around the same (or ever so slightly more), but Innervate got the nerf bat to the face, and the best we've heard so far is that Blizzard will consider changing it.. maybe.

Well, never fear, druid friends - Blizzard comes to the rescue today and quells our mana fears in the updated official patch notes:
Innervate: This spell no longer costs mana.
TADA! All fixed! Thank goodness!

...../tongue in cheek

Also, not remotedly druid-related but something that has annoyed me for a long time - in the category of "...finally!!!":
Badges and Emblems looted off of any dungeon bosses by a member of the party or raid will automatically be given to all eligible party or raid members. Party or raid members must still be inside the instance to receive Badges or Emblems.

Random baby druid update

Drucie is making a comeback!

Drucie is my "baby" druid. I have always liked to have a "main" druid, specced resto for raiding, and that is how they stay. But because I love soloing as feral SO much, and because I enjoy farming on a druid, I have alt feral druids.

When they announced dual specs though, I thought, "what's the point?" What's the point of levelling a second druid if Keeva will have access to the best feral gear in the game in Naxx and eventually Ulduar, and she can swap specs at a moment's notice? So sadly, Drucie has been sitting, unloved, since patch 3.0 (she didn't even have her talents re-entered).

I eventually changed my mind because I was so bored on Keeva. Once I was locked into raiding for the week, I couldn't do alt runs with the guild (having no 80 alts). And only raiding for a night or two a week was just NOT meeting my healing "needs". I have urges, you know. Healing urges.

Once upon a time I used to take off part of my gear to go do heroics. I healed them in my blue overalls, partly for the laughs, but also because it felt like much more of a challenge when you shed 1000 healing. I miss that, and I think I would really enjoy having a second backup druid to heal instances and raids, should the guild need it.

So I thought - Drucie is 64, why not keep levelling her, do some alt Naxx runs, and heal on her in my spare time when I feel like I haven't had my fill? Not only that, but let's face it, herbing in flight form is so much better than doing it on my hunter.. so having a druid farmer makes sense.

I'm having a lot of fun. It's been a long time between Mangles.


Sydera said...

Did you notice also, Keeva, that they put back in the (hopefully) inaccurate wording that spirit has been nerfed by 40%?

I think that they mean that the spirit/intellect formula for calcuating OOFSR regen has been reduced to net 40% less regen.

I hope this doesn't mean a change in the relative value of spirit to intellect as regards that formula.

GC posted that the change was to the constant, not spirit or intellect, but the patch notes state otherwise.

Imparatus said...


Well, I've been lurking on this blog for a long time, and reading Matticus and Resto4Life religiously. I'm a compulsive theorycrafter, not near the level of Phae, but I try. The new language scares me. After GC got through telling us that the spirit constant in the mana-regen equation is what was being changed, this language clearly states (as Sydera said, hopefully VERY inaccurately), that regen derived from the specific spirit STAT has been nerfed. In my opinion, this would be a severe problem.....regen equation I can handle without restacking stats, but an almost 50% nerf to the regen contribution of a specific stat makes regearing (such as it is) more necessary.....YMMV


Keeva said...

I'm guessing it's just sloppy shorthand.

Sylly said...

Keeva, I just wrote about the change to innervate myself the other day on my blog. I did a little math and found that innervate not costing mana will save us 139.84 mana. Not to look a gift horse in the mouth, I still hope that there will be more adjustments to come for us. /sigh
Thanks for the post and the great blog!